Checkpoint Particles


The project “Checkpoint Particles” is the result from a workshop which had the subject “algorithmic cliches”. We looked at algorithms like Voronoi, Delauney Triangulation, Perlin Noise and many more. I decided to have a closer look at the movement of particles based on a vectorfield. I used the Java library “Teilchen” and extended it with a checkpoint behavior. It means a Particle have a list of points in 3D space and the particles moves from checkpoint to checkpoint. To generate a new set of points it is possible to load a lettering. The particles will lock for striking points in the typeface. It is possible to export all of this data to a 3D File and edit these in a 3D program.

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